Total results: 90

Natural Resistance

AllDefensive
  • [36.5-50%] Fire Resistance
  • [36.5-50%] Lightning Resistance
  • [36.5-50%] Cold Resistance
  • [36.5-50%] Poison Resistance
  • [36.5-50%] Shadow Resistance

Barbarian Protection

BarbarianDefensive
  • [1-2] to Imposing Presence
  • [1-2] to Martial Vigor
  • [1-2] to Guttural Yell
  • [1-2] to Defensive Stance

Barbarian Recovery

BarbarianDefensive
  • [41.5-55%] Lunging Strike Healing
  • [1-2] to Raid Leader
  • [1-2] to Invigorating Fury

Barbarian Strategy

BarbarianDefensive
  • [10.5-15.0%] Ground Stomp Cooldown Reduction
  • [8-10%] Iron Skin Cooldown Reduction
  • [6-8%] Challenging Shout Cooldown Reduction

Blood Endurance

NecromancerDefensive
  • [52-70%] Chance for Hemorrhage to Form Blood Orbs
  • [21-30%] Blood Orb Healing
  • [10.5-15%] Blood Mist Duration
  • [6-8%] Blood Mist Cooldown Reduction

Frost Cage

SorcererDefensive
  • [15.5-20%] Frost Nova Cooldown Reduction
  • [21-30%] Chill Slow Potency
  • [1-2 ] to Cold Front

Nature Magic Wall

DruidDefensive
  • [15.5-20%] Cyclone Armor Cooldown Reduction
  • [8-10%] Earthen Bulwark Cooldown Reduction
  • [31.5-45%] Cyclone Armor Size
  • [15.5-20%] Earthen Bulwark Duration

Profane Cage

NecromancerDefensive
  • [26.5-40%] Blight Slow Potency
  • [29-42.5%] Corpse Tendrils Duration
  • [1-2] to Crippling Darkness

Pyromancy Endurance

SorcererDefensive
  • Lucky Hit: Up to a 5% Chance to Heal [873-1175] Life
  • [10.5-15%] Flame Shield Duration
  • [1-2] to Warmth

Rogue Cloaking

RogueDefensive
  • [8-10%] Concealment Cooldown Reduction
  • [15.5-20%] Concealment Duration
  • [1-2] to Agile

Rogue Recovery

RogueDefensive
  • [23.5-32.5%] Flurry Healing
  • [1-2] to Siphoning Strikes
  • [1-2 ] to Mending Obscurity

Shapeshifting Endurance

DruidDefensive
  • [8-10%] Blood Howl Cooldown Reduction
  • [6-8%] Debilitating Roar Cooldown Reduction
  • [10.5-15%] Debilitating Roar Duration
  • [1-2] to Nature's Resolve

Wordly Endurance

AllDefensive
  • [353-504] Maximum Life
  • [10.5-15%] Total Armor
  • [5-7%] Dodge Chance

Natural Motion

AllMobility
  • [8-12.5%] Movement Speed
  • [13.5-22.5%] Movement Speed for X Seconds After Killing an Elite
  • [6-8%] Mobility Cooldown Reduction
  • [13-17.5%] Evade Cooldown Reduction

Barbarian Motion

BarbarianMobility
  • [8-12.5%] Movement Speed
  • [13.5-22.5%]Movement Speed for [4] Seconds After Killing an Elite
  • [13-17.5%] Lunging Strike Range
  • [8-10%] Charge Cooldown Reduction
  • [8-10%] Leap Cooldown Reduction

Druid Motion

DruidMobility
  • [8-12.5%] Movement Speed
  • [8-10%] Trample Cooldown Reduction
  • [4-6] to Digitigrade Gait

Necromancer Motion

NecromancerMobility
  • [8-12.5%] Movement Speed
  • [13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite
  • [29-42.5%] Movement Speed during Blood Mist

Rogue Motion

RogueMobility
  • [8-12.5%] Movement Speed
  • [57.5-80%] Movement Speed from Blade Shift
  • [2.5-4%] Movement Speed per Dark Shroud Shadow
  • [46.5-60%] Shadow Step Duration
  • [2-3] to Stutter Step

Sorcerer Motion

SorcererMobility
  • [8-12.5%] Movement Speed
  • [13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite
  • [8-10%] Teleport Cooldown Reduction

Natural Finesse

AllOffensive
  • [31.5-45%] Damage
  • [47-65%] Damage to Crowd Controlled Enemies
  • [62.5-85%] Damage to Close Enemies
  • [88-115%] Damage to Distant Enemies

Cutthroat Finesse

RogueOffensive
  • [41.5-55%] Vulnerable Damage
  • [41.5-55%] Cutthroat Damage
  • [9-11%] Cutthroat Attack Speed
  • [4-6%] Cutthroat Critical Strike Chance

Marksman Finesse

RogueOffensive
  • [62.5-85%] Critical Strike Damage
  • [41.5-55%] Marksman Damage
  • [4-6%] Marksman Critical Strike Chance
  • [114-150%] Rain of Arrows Damage

Scoundrel Finesse

RogueOffensive
  • [47-65%] Damage to Poisoned Enemies
  • [47-65%] Damage to Trapped Enemies
  • [62.5-85%] Imbued Damage
  • [72.5-95%] Trap Damage

Specialist Evolution

RogueOffensive
  • [26-35%] Damage per Combo Point Spent
  • [26.5-40%] Chance for Rain of Arrows Waves to Cast Twice
  • [21-30%] Stun Grenade Size
  • [16-25%] Shadow Clone Duration
  • [26-35%] Inner Sight Duration

Trickster Finesse

RogueOffensive
  • [144.5-185%] Shadow Step Damage
  • [144.5-185%] Dash Damage
  • [114-150%] Shadow Clone Damage
  • [82.5-105%] Stun Grenade Damage

Arsenal Finesse

BarbarianOffensive
  • [41.5-55%] Damage with Two-Handed Bludgeoning Weapons
  • [41.5-55%] Damage with Dual-Wielded Weapons
  • [41.5-55%] Damage with Two-Handed Slashing Weapons
  • [82.5-105%] Damage when Swapping Weapons

Berserking Finesse

BarbarianOffensive
  • [41.5-55%] Damage while Berserking
  • [82.5-105%] Damage while Wrath of the Berserker is Active
  • [62.5-85%] Damage while War Cry is Active
  • [62.5-85%] Critical Strike Damage
  • [41.5-55%] Vulnerable Damage

Blood Finesse

NecromancerOffensive
  • [9-11%] Blood Attack Speed
  • [41.5-55%] Blood Damage
  • [62.5-85%] Blood Overpower Damage
  • [41.5-55%] Damage while Fortified

Bone Finesse

NecromancerOffensive
  • [41.5-55%] Bone Damage
  • [4-6%] Bone Critical Strike Chance
  • [62.5 -85%] Bone Critical Strike Damage
  • [103.5-135%] Bone Spirit Damage

Companion Finesse

DruidOffensive
  • [72.5-95%] Companion Damage
  • [82.5-105%] Wolves Damage
  • [144.5-185%] Poison Creeper Damage
  • [144.5-185%] Ravens Damage

Conjuration Finesse

SorcererOffensive
  • [72.5-95%] Conjuration Damage
  • [98-125%] Hydra Damage
  • [98-125%] Ice Blades Damage
  • [98-125%] Lightning Spear Damage

Demolition Finesse

BarbarianOffensive
  • [144.5-185%] Kick Damage
  • [72.5-95%] Charge Damage
  • [82.5-105%] Death Blow Damage
  • [114-150%] Damage while Iron Maelstrom is Active

Earth Finesse

DruidOffensive
  • [41.5-55%] Earth Damage
  • [4-6%] Earth Lucky Hit Chance
  • [4-6%] Earth Critical Strike Chance
  • [62.5-85%] Earth Overpower Damage
  • [72.5-95%] Boulder Damage

Frost Finesse

SorcererOffensive
  • [41.5-55%] Cold Damage
  • [41.5-55%] Vulnerable Damage
  • [62.5-85%] Damage to Frozen Enemies
  • [72.5-95%] Blizzard Damage
  • [82.5-105%] Ice Spike Damage

Profane Finesse

NecromancerOffensive
  • [47-65%] Damage to Cursed Enemies
  • [82.5-105%] Macabre Damage
  • [98-125%] Iron Maiden Damage
  • [219-300%] Corpse Tendrils Damage

Pyromancy Finesse

SorcererOffensive
  • [41.5-55%] Fire Damage
  • [57-75%] Fire Damage Over Time
  • [9-11%] Pyromancy Attack Speed
  • [62.5-85%] Pyromancy Critical Strike Damage
  • [62.5-85%] Mastery Damage

Shadow Finesse

NecromancerOffensive
  • [57-75%] Shadow Damage Over Time
  • [41.5-55%] Darkness Damage
  • [82.5-105%] Desecrated Ground Damage
  • [72.5-95%] Corpse Explosion Damage

Shapeshifting Finesse

DruidOffensive
  • [9-11%] Werewolf Attack Speed
  • [144.5-185%] Rabies Damage
  • [144.5-185%] Trample Damage
  • [114-150%] Lacerate Damage
  • [4-6%] Werewolf Critical Strike Chance
  • [62.5 -85%] Werebear Overpower Damage

Shock Finesse

SorcererOffensive
  • [41.5-55%] Lightning Damage
  • [4-6%] Shock Critical Strike Chance
  • [62.5-85%] Shock Critical Strike Damage
  • [155-200%] Teleport Damage
  • [82.5-105%] Crackling Energy Damage

Storm Finesse

DruidOffensive
  • [41.5-55] Storm Damage
  • [144.5-185%] Hurricane Damage
  • [114-150%] Cataclysm Damage
  • [82.5-105%] Lightning Bolt Damage
  • [4-6%] Storm Critical Strike Chance

Summoning Finesse

NecromancerOffensive
  • [41.5-55%] Summoning Damage
  • [62.5-85%] Skeletal Mages Damage
  • [82.5-105%] Golems Damage

Wordly Stability

AllResource
  • [8-12.5%] Resource Generation
  • [8-10%] Resource Cost Reduction
  • Lucky Hit: Up to a 5% Chance to Restore [10.5-15%] Primary Resource

Agility Efficiency

RogueResource
  • [6-8%] Agility Cooldown Reduction
  • [8-10%] Shadow Step Cooldown Reduction
  • [16-25%] Caltrops Cooldown Reduction
  • [8-10%] Dash Cooldown Reduction

Brawling Efficiency

BarbarianResource
  • [6-8%] Brawling Cooldown Reduction
  • [10.5-15%] Kick Cooldown Reduction
  • [8-12.5%] War Cry Cooldown Reduction

Companion Efficiency

DruidResource
  • [8-12.5%] Companion Cooldown Reduction
  • [23.5-32.5%] Wolves Cooldown Reduction
  • [10.5-15%] Poison Creeper Cooldown Reduction
  • [15.5-20%] Ravens Cooldown Reduction

Conjuration Efficiency

SorcererResource
  • [23.5-32.5%] Hydra Resource Cost Reduction
  • [8-12.5%] Ice Blades Cooldown Reduction
  • [8-12.5%] Lightning Spear Cooldown Reduction

Druid Invigoration

DruidResource
  • Casting Wrath Skills Restores [10-14] Primary Resource
  • Casting Ultimate Skills Restores [36-45] Primary Resource
  • [1-2] to Abundance

Imbuement Abundance

RogueResource
  • Shadow Imbue Lasts For + [1-2] Casts
  • Poison Imbue Lasts For + [1-2] Casts
  • Cold Imbue Lasts For + [1-2] Casts

Necromancer Efficiency

NecromancerResource
  • [8-10%] Ultimate Cooldown Reduction
  • [16-25%] Golem Active Cooldown Reduction
  • [10.5-15%] Bone Spirit Cooldown Reduction
  • [1-2] to Rapid Ossification

Necromancer Invigoration

NecromancerResource
  • Blood Orbs Restores [5-6] Essence
  • Casting Macabrre Skills Restores [15-21] Primary Resource
  • Casting Ultimate Skills Restores [36-45] Primary Resource

Rogue Invigoration

RogueResource
  • [62.5-85%] Puncture Resource Generation
  • [18.5-27.5%] Invigorating Strike Energy Regeneration
  • [1-2] to Innervation
  • [1-2] to Adrenaline Rush

Sorcerer Stability

SorcererResource
  • [1-2] to Invigorating Conduit
  • [1-2] to Frigid Breeze
  • [1-2] to Fiery Surge

Subterfuge Efficiency

RogueResource
  • [8-10%] Subterfuge Cooldown Reduction
  • [8-12.5%] Trap Cooldown Reduction
  • [10.5-15%] Poison Trap Cooldown Reduction
  • [15.5-20%] Dark Shroud Cooldown Reduction

Ultimate Efficiency-Barbarian

BarbarianResource
  • Casting Ultimate Skills Restores [36-45] Primary Resource
  • [13.5-22.5%] Call of the Ancients Cooldown Reduction
  • [13.5-22.5%] Iron Maelstrom Cooldown Reduction
  • [10.5-15%] Wrath of the Berserker Cooldown Reduction

Ultimate Efficiency-Sorcerer

SorcererResource
  • Casting Ultimate Skills Restores [36- 45] Primary Resource
  • [8-12.5%] Deep Freeze Cooldown Reduction
  • [13.5-22.5%] Inferno Cooldown Reduction
  • [10.5-15%] Unstable Currents Cooldown Reduction

Weapon Attunement-Barbarian

BarbarianResource
  • [16-25%] Basic Resource Generation
  • [13-17%] Resource Generation with Two-Handed Bludgeoning Weapons
  • [13-17.5%] Resource Generation with Dual-Wielded Weapons
  • [13-17.5%] Resource Generation with Two-Handed Slashing Weapons

Weapon Attunement-Necromancer

NecromancerResource
  • [16-25%] Basic Resource Generation
  • [13-17.5%] Resource Generation while Wielding a Scythe
  • [13-17.5%] Resource Generation while Wielding a Shield

Weapon Mastery Efficiency

BarbarianResource
  • [8-12.5%] Weapon Mastery Cooldown Reduction
  • [10.5-15%] Death Blow Cooldown Reduction
  • [10.5-15%] Rupture Cooldown Reduction
  • [15.5-20%] Steel Grasp Cooldown Reduction

Wrath Efficiency

DruidResource
  • [10.5-15%] Hurricane Cooldown Reduction
  • [10.5-15%] Boulder Cooldown Reduction
  • [10.5-15%] Rabies Cooldown Reduction

Profane Innovation

NecromancerUtility
  • [13.5-22.5%] Corpse Explosion Size
  • [26.5-40%] Corpse Tendrils Size
  • [31.5-45%] Iron Maiden Size
  • [31.5-45%] Decrepify Size
  • [29-42.5%] Curse Duration

Alchemist Control

RogueUtility
  • [1-2] to Trick Attacks
  • [1-2] to Chilling Weight
  • [1-2] to Shadow Crash

Sorcerer Control

SorcererUtility
  • [13.5-22.5%] Immobilize Duration
  • [16-25%] Stun Duration
  • [16-25%] Freeze Duration
  • [26.5-40%] Frost Nova Size

Companion Innovation

DruidUtility
  • [13-17.5%] Wolves Attack Speed
  • [18.5-27.5%] Ravens Attack Speed
  • [13.5-22.5%] Poison Creeper Duration
  • [31.5-45%] Ravens Size

Barbarian Control

BarbarianUtility
  • Steel Grasp Stuns for [1.1-1.5] Seconds
  • Upheaval Overpowers Stun for [0.9-1.3] Seconds
  • [16-25%] Stun Duration
  • [1-2] to Concussion

Daze Control

RogueUtility
  • Lucky Hit: Up to a [13-17.5%] Chance to Daze for 2 Seconds
  • [15.5-20%] Smoke Grenade Cooldown Reduction
  • [28.5-37.5%] Smoke Grenade Duration

Natural Schemes

AllUtility
  • [537-840] Thorns
  • [13-17.5%] Crowd Control Duration
  • [8-12.5%] Barrier Generation

Thorn Army

NecromancerUtility
  • [9-11%] Thorns while Fortified
  • Minions Inherit [8-12.5%] of Your Thorns
  • Skeletal Warriors Inherit [10.5-15%] of Your Thorns
  • Skeletal Mages Inherit [13-17.5%] of Your Thorns
  • Golems Inherit [13.5-22.5%] of Your Thorns

Thorn Body

BarbarianUtility
  • [9-11%] Thorns while Fortified
  • [1-2] to Outburst
  • [1-2] to Tough as Nails

Wordly Fortune

AllUtility
  • Lucky Hit: Up to a [21-30%] Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a [13.5-22.5%] Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a [13-17.5%] Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a [13-17.5%] Chance to Freeze for 2 Seconds

Elemental Surge

AllWeapons
  • Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Lightning Damage
  • Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal [[2000-4000] Shadow Damage

Bone Augments

NecromancerWeapons
  • [23.5-32.5%] Chance for Bone Splinters Projectiles to Cast Twice
  • [13-17.5%] Chance for Bone Spear Projectiles to Cast Twice
  • [26-35%] Bone Spirit Explosion Size
  • [16-25%] Bone Storm Duration

Summoning Augments

NecromancerWeapons
  • [9-11%] Minion Attack Speed
  • [13.5-22.5%] Chance for Skeletal Mage Attacks to Cast Twice
  • [31.5-45%] Skeleton Priest Effect Duration

Blood Augments

NecromancerWeapons
  • [28.5-37.5%] Hemorrhage Explosion Size
  • [13.5-22.5%] Blood Surge Nova Size
  • [29-42.5%] Blood Lance Duration

Shadow Augments-Decay

NecromancerWeapons
  • [28.5-37.5%] Decompose Explosion Size
  • [13-17.5%] Chance for Blight Projectiles to Cast Twice
  • [13.5-22.5%] Blight Size

Shadow Augments-Execution

NecromancerWeapons
  • [13-17.5%] Chance for Sever Projectiles to Cast Twice
  • [13.5-22.5%] Sever Size
  • [29-42.5%] Reap Duration

Basic Augments-Rogue

RogueWeapons
  • [23.5-32.5%] Chance for Puncture Projectiles to Cast Twice
  • [23.5-32.5%] Chance for Heartseeker Projectiles to Cast Twice
  • [23.5-32.5%] Chance for Forceful Arrow Projectiles to Cast Twice
  • [29-42.5%] Invigorating Strike Duration
  • [29-42.5%] Heartseeker Duration

Core Augments-Rogue

RogueWeapons
  • Twisting Blades Returns [21-30%] Faster
  • [13-17.5%] Chance for Barrage Projectiles to Cast Twice
  • [13-17.5%] Chance for Rapid Fire Projectiles to Cast Twice
  • [13-17.5%] Chance for Penetrating Shot Projectiles to Cast Twice
  • [13.5-22.5%] Flurry Size

Trap Augments

RogueWeapons
  • Traps Arm [0.4-0.6] Seconds Faster
  • [31.5-45%] Caltrops Size
  • [31.5-45%] Caltrops Duration
  • [29-42.5%] Poison Trap Duration

Frost Augments

SorcererWeapons
  • [23.5-32.5%] Chance for Frost Bolt Projectiles to Cast Twice
  • [13-17.5%] Chance for Frozen Orb Projectiles to Cast Twice
  • [13-17.5%] Chance for Ice Shards Projectiles to Cast Twice
  • [18.5-27.5%] Blizzard Size

Pyromancy Augments

SorcererWeapons
  • [23.5-32.5%] Chance for Fire Bolt Projectiles to Cast Twice
  • [13-17.5%] Chance for Fireball Projectiles to Cast Twice
  • [13.5-22.5%] Incinerate Size
  • [13.5-22.5%] Meteor Size
  • [18.5-27.5%] Firewall Size

Shock Augments

SorcererWeapons
  • [23.5-32.5%] Chance for Spark Projectiles to Cast Twice
  • [13-17.5%] Chance for Chain Lightning Projectiles to Cast Twice
  • [13-17.5%] Chance for Charged Bolts Projectiles to Cast Twice
  • [13-17.5%] Chance for Ball Lightning Projectiles to Cast Twice
  • [36.5-50%] Teleport Nova Size

Storm Augments

DruidWeapons
  • [23.5-32.5%] Chance for Wind Shear Projectiles to Cast Twice
  • [13-17.5%] Chance for Tornado Projectiles to Cast Twice
  • [31.5-45%] Hurricane Size
  • [29-42.5%] Lightning Storm Duration
  • [29-42.5%] Hurricane Duration

Earth Augments

DruidWeapons
  • [23.5-32.5%] Chance for Earth Spike Projectiles to Cast Twice
  • [13-17.5%] Chance for Landslide Projectiles to Cast Twice
  • [13.5-22.5%] Chance for Boulder Projectiles to Cast Twice
  • [36.5-50%] Petrify Duration

Werebear Augments

DruidWeapons
  • [28.5-37.5%] Maul Size
  • [13.5-22.5%] Pulverize Size
  • [16-25%] Grizzly Rage Duration

Werewolf Augments

DruidWeapons
  • [4-6%] Shred Critical Strike Chance
  • [29-42.5%] Rabies Duration
  • [13-17.5%] Lacerate Duration

Berserking Augments

BarbarianWeapons
  • [13.5-22.5%] Double Swing Size
  • [13.5-22.5%] Whirlwind Size
  • [29-42.5%] Frenzy Duration
  • [31.5-45%] Berserking Duration

Furious Augments

BarbarianWeapons
  • Bash Cleaves for [82.5-105%] Damage
  • [13.5-22.5%] Hammer of the Ancients Size
  • [13.5-22.5%] Upheaval Size
  • [251-350%] Kick Vulnerable Duration

Bleed Augments

BarbarianWeapons
  • [13.5-22.5%] Rend Size
  • [21-30%] Rupture Size
  • [26-35%] Flay Duration
  • [1-2] to Pressure Point
  • [1-2] to Expose Vulnerability

Sandstorm Augments

BarbarianWeapons
  • [82-105%] Dust Devil Damage
  • [13.5-22.5%] Chance for Dust Devils to Cast Twice
  • [21-30%] Dust Devil Size

Wasteland Augments

BarbarianWeapons
  • [26.5-40%] Ground Stomp Size
  • [31.5-45%] Leap Slam Size
  • [21-30%] Earthquake Size
  • [23.5-32.5%] Earthquake Duration