Total results: 90
Natural Resistance
AllDefensive
- [36.5-50%] Fire Resistance
- [36.5-50%] Lightning Resistance
- [36.5-50%] Cold Resistance
- [36.5-50%] Poison Resistance
- [36.5-50%] Shadow Resistance
Barbarian Protection
BarbarianDefensive
- [1-2] to Imposing Presence
- [1-2] to Martial Vigor
- [1-2] to Guttural Yell
- [1-2] to Defensive Stance
Barbarian Recovery
BarbarianDefensive
- [41.5-55%] Lunging Strike Healing
- [1-2] to Raid Leader
- [1-2] to Invigorating Fury
Barbarian Strategy
BarbarianDefensive
- [10.5-15.0%] Ground Stomp Cooldown Reduction
- [8-10%] Iron Skin Cooldown Reduction
- [6-8%] Challenging Shout Cooldown Reduction
Blood Endurance
NecromancerDefensive
- [52-70%] Chance for Hemorrhage to Form Blood Orbs
- [21-30%] Blood Orb Healing
- [10.5-15%] Blood Mist Duration
- [6-8%] Blood Mist Cooldown Reduction
Frost Cage
SorcererDefensive
- [15.5-20%] Frost Nova Cooldown Reduction
- [21-30%] Chill Slow Potency
- [1-2 ] to Cold Front
Nature Magic Wall
DruidDefensive
- [15.5-20%] Cyclone Armor Cooldown Reduction
- [8-10%] Earthen Bulwark Cooldown Reduction
- [31.5-45%] Cyclone Armor Size
- [15.5-20%] Earthen Bulwark Duration
Profane Cage
NecromancerDefensive
- [26.5-40%] Blight Slow Potency
- [29-42.5%] Corpse Tendrils Duration
- [1-2] to Crippling Darkness
Pyromancy Endurance
SorcererDefensive
- Lucky Hit: Up to a 5% Chance to Heal [873-1175] Life
- [10.5-15%] Flame Shield Duration
- [1-2] to Warmth
Rogue Cloaking
RogueDefensive
- [8-10%] Concealment Cooldown Reduction
- [15.5-20%] Concealment Duration
- [1-2] to Agile
Rogue Recovery
RogueDefensive
- [23.5-32.5%] Flurry Healing
- [1-2] to Siphoning Strikes
- [1-2 ] to Mending Obscurity
Shapeshifting Endurance
DruidDefensive
- [8-10%] Blood Howl Cooldown Reduction
- [6-8%] Debilitating Roar Cooldown Reduction
- [10.5-15%] Debilitating Roar Duration
- [1-2] to Nature's Resolve
Wordly Endurance
AllDefensive
- [353-504] Maximum Life
- [10.5-15%] Total Armor
- [5-7%] Dodge Chance
Natural Motion
AllMobility
- [8-12.5%] Movement Speed
- [13.5-22.5%] Movement Speed for X Seconds After Killing an Elite
- [6-8%] Mobility Cooldown Reduction
- [13-17.5%] Evade Cooldown Reduction
Barbarian Motion
BarbarianMobility
- [8-12.5%] Movement Speed
- [13.5-22.5%]Movement Speed for [4] Seconds After Killing an Elite
- [13-17.5%] Lunging Strike Range
- [8-10%] Charge Cooldown Reduction
- [8-10%] Leap Cooldown Reduction
Druid Motion
DruidMobility
- [8-12.5%] Movement Speed
- [8-10%] Trample Cooldown Reduction
- [4-6] to Digitigrade Gait
Necromancer Motion
NecromancerMobility
- [8-12.5%] Movement Speed
- [13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite
- [29-42.5%] Movement Speed during Blood Mist
Rogue Motion
RogueMobility
- [8-12.5%] Movement Speed
- [57.5-80%] Movement Speed from Blade Shift
- [2.5-4%] Movement Speed per Dark Shroud Shadow
- [46.5-60%] Shadow Step Duration
- [2-3] to Stutter Step
Sorcerer Motion
SorcererMobility
- [8-12.5%] Movement Speed
- [13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite
- [8-10%] Teleport Cooldown Reduction
Natural Finesse
AllOffensive
- [31.5-45%] Damage
- [47-65%] Damage to Crowd Controlled Enemies
- [62.5-85%] Damage to Close Enemies
- [88-115%] Damage to Distant Enemies
Cutthroat Finesse
RogueOffensive
- [41.5-55%] Vulnerable Damage
- [41.5-55%] Cutthroat Damage
- [9-11%] Cutthroat Attack Speed
- [4-6%] Cutthroat Critical Strike Chance
Marksman Finesse
RogueOffensive
- [62.5-85%] Critical Strike Damage
- [41.5-55%] Marksman Damage
- [4-6%] Marksman Critical Strike Chance
- [114-150%] Rain of Arrows Damage
Scoundrel Finesse
RogueOffensive
- [47-65%] Damage to Poisoned Enemies
- [47-65%] Damage to Trapped Enemies
- [62.5-85%] Imbued Damage
- [72.5-95%] Trap Damage
Specialist Evolution
RogueOffensive
- [26-35%] Damage per Combo Point Spent
- [26.5-40%] Chance for Rain of Arrows Waves to Cast Twice
- [21-30%] Stun Grenade Size
- [16-25%] Shadow Clone Duration
- [26-35%] Inner Sight Duration
Trickster Finesse
RogueOffensive
- [144.5-185%] Shadow Step Damage
- [144.5-185%] Dash Damage
- [114-150%] Shadow Clone Damage
- [82.5-105%] Stun Grenade Damage
Arsenal Finesse
BarbarianOffensive
- [41.5-55%] Damage with Two-Handed Bludgeoning Weapons
- [41.5-55%] Damage with Dual-Wielded Weapons
- [41.5-55%] Damage with Two-Handed Slashing Weapons
- [82.5-105%] Damage when Swapping Weapons
Berserking Finesse
BarbarianOffensive
- [41.5-55%] Damage while Berserking
- [82.5-105%] Damage while Wrath of the Berserker is Active
- [62.5-85%] Damage while War Cry is Active
- [62.5-85%] Critical Strike Damage
- [41.5-55%] Vulnerable Damage
Blood Finesse
NecromancerOffensive
- [9-11%] Blood Attack Speed
- [41.5-55%] Blood Damage
- [62.5-85%] Blood Overpower Damage
- [41.5-55%] Damage while Fortified
Bone Finesse
NecromancerOffensive
- [41.5-55%] Bone Damage
- [4-6%] Bone Critical Strike Chance
- [62.5 -85%] Bone Critical Strike Damage
- [103.5-135%] Bone Spirit Damage
Companion Finesse
DruidOffensive
- [72.5-95%] Companion Damage
- [82.5-105%] Wolves Damage
- [144.5-185%] Poison Creeper Damage
- [144.5-185%] Ravens Damage
Conjuration Finesse
SorcererOffensive
- [72.5-95%] Conjuration Damage
- [98-125%] Hydra Damage
- [98-125%] Ice Blades Damage
- [98-125%] Lightning Spear Damage
Demolition Finesse
BarbarianOffensive
- [144.5-185%] Kick Damage
- [72.5-95%] Charge Damage
- [82.5-105%] Death Blow Damage
- [114-150%] Damage while Iron Maelstrom is Active
Earth Finesse
DruidOffensive
- [41.5-55%] Earth Damage
- [4-6%] Earth Lucky Hit Chance
- [4-6%] Earth Critical Strike Chance
- [62.5-85%] Earth Overpower Damage
- [72.5-95%] Boulder Damage
Frost Finesse
SorcererOffensive
- [41.5-55%] Cold Damage
- [41.5-55%] Vulnerable Damage
- [62.5-85%] Damage to Frozen Enemies
- [72.5-95%] Blizzard Damage
- [82.5-105%] Ice Spike Damage
Profane Finesse
NecromancerOffensive
- [47-65%] Damage to Cursed Enemies
- [82.5-105%] Macabre Damage
- [98-125%] Iron Maiden Damage
- [219-300%] Corpse Tendrils Damage
Pyromancy Finesse
SorcererOffensive
- [41.5-55%] Fire Damage
- [57-75%] Fire Damage Over Time
- [9-11%] Pyromancy Attack Speed
- [62.5-85%] Pyromancy Critical Strike Damage
- [62.5-85%] Mastery Damage
Shadow Finesse
NecromancerOffensive
- [57-75%] Shadow Damage Over Time
- [41.5-55%] Darkness Damage
- [82.5-105%] Desecrated Ground Damage
- [72.5-95%] Corpse Explosion Damage
Shapeshifting Finesse
DruidOffensive
- [9-11%] Werewolf Attack Speed
- [144.5-185%] Rabies Damage
- [144.5-185%] Trample Damage
- [114-150%] Lacerate Damage
- [4-6%] Werewolf Critical Strike Chance
- [62.5 -85%] Werebear Overpower Damage
Shock Finesse
SorcererOffensive
- [41.5-55%] Lightning Damage
- [4-6%] Shock Critical Strike Chance
- [62.5-85%] Shock Critical Strike Damage
- [155-200%] Teleport Damage
- [82.5-105%] Crackling Energy Damage
Storm Finesse
DruidOffensive
- [41.5-55] Storm Damage
- [144.5-185%] Hurricane Damage
- [114-150%] Cataclysm Damage
- [82.5-105%] Lightning Bolt Damage
- [4-6%] Storm Critical Strike Chance
Summoning Finesse
NecromancerOffensive
- [41.5-55%] Summoning Damage
- [62.5-85%] Skeletal Mages Damage
- [82.5-105%] Golems Damage
Wordly Stability
AllResource
- [8-12.5%] Resource Generation
- [8-10%] Resource Cost Reduction
- Lucky Hit: Up to a 5% Chance to Restore [10.5-15%] Primary Resource
Agility Efficiency
RogueResource
- [6-8%] Agility Cooldown Reduction
- [8-10%] Shadow Step Cooldown Reduction
- [16-25%] Caltrops Cooldown Reduction
- [8-10%] Dash Cooldown Reduction
Brawling Efficiency
BarbarianResource
- [6-8%] Brawling Cooldown Reduction
- [10.5-15%] Kick Cooldown Reduction
- [8-12.5%] War Cry Cooldown Reduction
Companion Efficiency
DruidResource
- [8-12.5%] Companion Cooldown Reduction
- [23.5-32.5%] Wolves Cooldown Reduction
- [10.5-15%] Poison Creeper Cooldown Reduction
- [15.5-20%] Ravens Cooldown Reduction
Conjuration Efficiency
SorcererResource
- [23.5-32.5%] Hydra Resource Cost Reduction
- [8-12.5%] Ice Blades Cooldown Reduction
- [8-12.5%] Lightning Spear Cooldown Reduction
Druid Invigoration
DruidResource
- Casting Wrath Skills Restores [10-14] Primary Resource
- Casting Ultimate Skills Restores [36-45] Primary Resource
- [1-2] to Abundance
Imbuement Abundance
RogueResource
- Shadow Imbue Lasts For + [1-2] Casts
- Poison Imbue Lasts For + [1-2] Casts
- Cold Imbue Lasts For + [1-2] Casts
Necromancer Efficiency
NecromancerResource
- [8-10%] Ultimate Cooldown Reduction
- [16-25%] Golem Active Cooldown Reduction
- [10.5-15%] Bone Spirit Cooldown Reduction
- [1-2] to Rapid Ossification
Necromancer Invigoration
NecromancerResource
- Blood Orbs Restores [5-6] Essence
- Casting Macabrre Skills Restores [15-21] Primary Resource
- Casting Ultimate Skills Restores [36-45] Primary Resource
Rogue Invigoration
RogueResource
- [62.5-85%] Puncture Resource Generation
- [18.5-27.5%] Invigorating Strike Energy Regeneration
- [1-2] to Innervation
- [1-2] to Adrenaline Rush
Sorcerer Stability
SorcererResource
- [1-2] to Invigorating Conduit
- [1-2] to Frigid Breeze
- [1-2] to Fiery Surge
Subterfuge Efficiency
RogueResource
- [8-10%] Subterfuge Cooldown Reduction
- [8-12.5%] Trap Cooldown Reduction
- [10.5-15%] Poison Trap Cooldown Reduction
- [15.5-20%] Dark Shroud Cooldown Reduction
Ultimate Efficiency-Barbarian
BarbarianResource
- Casting Ultimate Skills Restores [36-45] Primary Resource
- [13.5-22.5%] Call of the Ancients Cooldown Reduction
- [13.5-22.5%] Iron Maelstrom Cooldown Reduction
- [10.5-15%] Wrath of the Berserker Cooldown Reduction
Ultimate Efficiency-Sorcerer
SorcererResource
- Casting Ultimate Skills Restores [36- 45] Primary Resource
- [8-12.5%] Deep Freeze Cooldown Reduction
- [13.5-22.5%] Inferno Cooldown Reduction
- [10.5-15%] Unstable Currents Cooldown Reduction
Weapon Attunement-Barbarian
BarbarianResource
- [16-25%] Basic Resource Generation
- [13-17%] Resource Generation with Two-Handed Bludgeoning Weapons
- [13-17.5%] Resource Generation with Dual-Wielded Weapons
- [13-17.5%] Resource Generation with Two-Handed Slashing Weapons
Weapon Attunement-Necromancer
NecromancerResource
- [16-25%] Basic Resource Generation
- [13-17.5%] Resource Generation while Wielding a Scythe
- [13-17.5%] Resource Generation while Wielding a Shield
Weapon Mastery Efficiency
BarbarianResource
- [8-12.5%] Weapon Mastery Cooldown Reduction
- [10.5-15%] Death Blow Cooldown Reduction
- [10.5-15%] Rupture Cooldown Reduction
- [15.5-20%] Steel Grasp Cooldown Reduction
Wrath Efficiency
DruidResource
- [10.5-15%] Hurricane Cooldown Reduction
- [10.5-15%] Boulder Cooldown Reduction
- [10.5-15%] Rabies Cooldown Reduction
Profane Innovation
NecromancerUtility
- [13.5-22.5%] Corpse Explosion Size
- [26.5-40%] Corpse Tendrils Size
- [31.5-45%] Iron Maiden Size
- [31.5-45%] Decrepify Size
- [29-42.5%] Curse Duration
Alchemist Control
RogueUtility
- [1-2] to Trick Attacks
- [1-2] to Chilling Weight
- [1-2] to Shadow Crash
Sorcerer Control
SorcererUtility
- [13.5-22.5%] Immobilize Duration
- [16-25%] Stun Duration
- [16-25%] Freeze Duration
- [26.5-40%] Frost Nova Size
Companion Innovation
DruidUtility
- [13-17.5%] Wolves Attack Speed
- [18.5-27.5%] Ravens Attack Speed
- [13.5-22.5%] Poison Creeper Duration
- [31.5-45%] Ravens Size
Barbarian Control
BarbarianUtility
- Steel Grasp Stuns for [1.1-1.5] Seconds
- Upheaval Overpowers Stun for [0.9-1.3] Seconds
- [16-25%] Stun Duration
- [1-2] to Concussion
Daze Control
RogueUtility
- Lucky Hit: Up to a [13-17.5%] Chance to Daze for 2 Seconds
- [15.5-20%] Smoke Grenade Cooldown Reduction
- [28.5-37.5%] Smoke Grenade Duration
Natural Schemes
AllUtility
- [537-840] Thorns
- [13-17.5%] Crowd Control Duration
- [8-12.5%] Barrier Generation
Thorn Army
NecromancerUtility
- [9-11%] Thorns while Fortified
- Minions Inherit [8-12.5%] of Your Thorns
- Skeletal Warriors Inherit [10.5-15%] of Your Thorns
- Skeletal Mages Inherit [13-17.5%] of Your Thorns
- Golems Inherit [13.5-22.5%] of Your Thorns
Thorn Body
BarbarianUtility
- [9-11%] Thorns while Fortified
- [1-2] to Outburst
- [1-2] to Tough as Nails
Wordly Fortune
AllUtility
- Lucky Hit: Up to a [21-30%] Chance to Slow for 2 Seconds
- Lucky Hit: Up to a [13.5-22.5%] Chance to Immobilize for 2 Seconds
- Lucky Hit: Up to a [13-17.5%] Chance to Stun for 2 Seconds
- Lucky Hit: Up to a [13-17.5%] Chance to Freeze for 2 Seconds
Elemental Surge
AllWeapons
- Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Physical Damage
- Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Fire Damage
- Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Lightning Damage
- Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Cold Damage
- Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Poison Damage
- Lucky Hit: Up to a 40% Chance to Deal [[2000-4000] Shadow Damage
Bone Augments
NecromancerWeapons
- [23.5-32.5%] Chance for Bone Splinters Projectiles to Cast Twice
- [13-17.5%] Chance for Bone Spear Projectiles to Cast Twice
- [26-35%] Bone Spirit Explosion Size
- [16-25%] Bone Storm Duration
Summoning Augments
NecromancerWeapons
- [9-11%] Minion Attack Speed
- [13.5-22.5%] Chance for Skeletal Mage Attacks to Cast Twice
- [31.5-45%] Skeleton Priest Effect Duration
Blood Augments
NecromancerWeapons
- [28.5-37.5%] Hemorrhage Explosion Size
- [13.5-22.5%] Blood Surge Nova Size
- [29-42.5%] Blood Lance Duration
Shadow Augments-Decay
NecromancerWeapons
- [28.5-37.5%] Decompose Explosion Size
- [13-17.5%] Chance for Blight Projectiles to Cast Twice
- [13.5-22.5%] Blight Size
Shadow Augments-Execution
NecromancerWeapons
- [13-17.5%] Chance for Sever Projectiles to Cast Twice
- [13.5-22.5%] Sever Size
- [29-42.5%] Reap Duration
Basic Augments-Rogue
RogueWeapons
- [23.5-32.5%] Chance for Puncture Projectiles to Cast Twice
- [23.5-32.5%] Chance for Heartseeker Projectiles to Cast Twice
- [23.5-32.5%] Chance for Forceful Arrow Projectiles to Cast Twice
- [29-42.5%] Invigorating Strike Duration
- [29-42.5%] Heartseeker Duration
Core Augments-Rogue
RogueWeapons
- Twisting Blades Returns [21-30%] Faster
- [13-17.5%] Chance for Barrage Projectiles to Cast Twice
- [13-17.5%] Chance for Rapid Fire Projectiles to Cast Twice
- [13-17.5%] Chance for Penetrating Shot Projectiles to Cast Twice
- [13.5-22.5%] Flurry Size
Trap Augments
RogueWeapons
- Traps Arm [0.4-0.6] Seconds Faster
- [31.5-45%] Caltrops Size
- [31.5-45%] Caltrops Duration
- [29-42.5%] Poison Trap Duration
Frost Augments
SorcererWeapons
- [23.5-32.5%] Chance for Frost Bolt Projectiles to Cast Twice
- [13-17.5%] Chance for Frozen Orb Projectiles to Cast Twice
- [13-17.5%] Chance for Ice Shards Projectiles to Cast Twice
- [18.5-27.5%] Blizzard Size
Pyromancy Augments
SorcererWeapons
- [23.5-32.5%] Chance for Fire Bolt Projectiles to Cast Twice
- [13-17.5%] Chance for Fireball Projectiles to Cast Twice
- [13.5-22.5%] Incinerate Size
- [13.5-22.5%] Meteor Size
- [18.5-27.5%] Firewall Size
Shock Augments
SorcererWeapons
- [23.5-32.5%] Chance for Spark Projectiles to Cast Twice
- [13-17.5%] Chance for Chain Lightning Projectiles to Cast Twice
- [13-17.5%] Chance for Charged Bolts Projectiles to Cast Twice
- [13-17.5%] Chance for Ball Lightning Projectiles to Cast Twice
- [36.5-50%] Teleport Nova Size
Storm Augments
DruidWeapons
- [23.5-32.5%] Chance for Wind Shear Projectiles to Cast Twice
- [13-17.5%] Chance for Tornado Projectiles to Cast Twice
- [31.5-45%] Hurricane Size
- [29-42.5%] Lightning Storm Duration
- [29-42.5%] Hurricane Duration
Earth Augments
DruidWeapons
- [23.5-32.5%] Chance for Earth Spike Projectiles to Cast Twice
- [13-17.5%] Chance for Landslide Projectiles to Cast Twice
- [13.5-22.5%] Chance for Boulder Projectiles to Cast Twice
- [36.5-50%] Petrify Duration
Werebear Augments
DruidWeapons
- [28.5-37.5%] Maul Size
- [13.5-22.5%] Pulverize Size
- [16-25%] Grizzly Rage Duration
Werewolf Augments
DruidWeapons
- [4-6%] Shred Critical Strike Chance
- [29-42.5%] Rabies Duration
- [13-17.5%] Lacerate Duration
Berserking Augments
BarbarianWeapons
- [13.5-22.5%] Double Swing Size
- [13.5-22.5%] Whirlwind Size
- [29-42.5%] Frenzy Duration
- [31.5-45%] Berserking Duration
Furious Augments
BarbarianWeapons
- Bash Cleaves for [82.5-105%] Damage
- [13.5-22.5%] Hammer of the Ancients Size
- [13.5-22.5%] Upheaval Size
- [251-350%] Kick Vulnerable Duration
Bleed Augments
BarbarianWeapons
- [13.5-22.5%] Rend Size
- [21-30%] Rupture Size
- [26-35%] Flay Duration
- [1-2] to Pressure Point
- [1-2] to Expose Vulnerability
Sandstorm Augments
BarbarianWeapons
- [82-105%] Dust Devil Damage
- [13.5-22.5%] Chance for Dust Devils to Cast Twice
- [21-30%] Dust Devil Size
Wasteland Augments
BarbarianWeapons
- [26.5-40%] Ground Stomp Size
- [31.5-45%] Leap Slam Size
- [21-30%] Earthquake Size
- [23.5-32.5%] Earthquake Duration