Critical Strikes with Core Skills increase your Attack Speed by [10-25%] for 5 seconds.
Crackling Energy has a [35-50%] chance to chain to an additional enemy.
Sorcerer
OffensiveLucky Hit: Up to a [20-35%] chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal [20-50%] increased damage.
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast. When cast at or above 50% Maximum Resource, Basic Skills deal x [20-80%] increased damage.
Charge calls forth 4 Ancients who also Charge, dealing x [20-35%] of normal damage.
Barbarian
OffensiveLucky Hit: Damaging enemies with Leap, Upheaval, or Whirlwind have up to a [45-60%] chance to summon an Ancient to perform the same Skill.
Hammer of the Ancients quakes outward and its damage is increased by x [2-17%] .
While both bonuses from Esu's Ferocity Key Passive are active, your Attack Speed is increased by [35-50%] .
Sorcerer
OffensiveLucky Hit: Damaging Bleeding or Vulnerable enemies has a [15-30]% chance to Stun them for 2 seconds.
A hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
Sorcerer
OffensiveLucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing [X] Physical damage over 3 seconds. Your Arrow Storms deal [25-35%] increased damage.
When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 1 second. Your Grenade Skills deal [25-45%] increased damage.
Rogue
OffensiveWhen there are at least 5 Close enemies, Stun them for [3-4] seconds. This can only occur once every 20 seconds.
You gain [1-6] Fury per second while Berserking.
Barbarian
ResourceDealing direct damage while Berserking inflicts [15-30%] of the Base damage as additional Bleeding damage over 5 seconds.
Flame Shield lets you move unhindered through enemies and Immobilize them for [1.5-3.0] seconds.
Sorcerer
UtilityWhen you Freeze an enemy there is a [25-40%] chance to make them Vulnerable for 3 seconds.
Increase the damage of arrows that ricochet from Barrage from 40% to [50-80%] . Barrage's arrows have a [30-60%] chance to split into 2 arrows whenever they ricochet.
Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain [10-25%] increased Damage Reduction.
While Berserking, you deal [X] Fire damage every second to surrounding enemies.
Barbarian
OffensiveWhen a segment of Bone Prison is destroyed or expires, it deals [X] damage in an area around itself.
Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no charge limit.
Rogue
OffensiveCasting a Conjuration Skill grants you [10-20%] Damage Reduction for 5 seconds.
Sorcerer
DefensiveLucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal x [5-20%] increased damage to Dazed enemies.
While channeling Incinerate, your Burning damage is increased by x [25-40%] . Enemies damaged by Incinerate explode, Burning all surrounding enemies for [X] over 6 seconds. This effect occurs once per 3 seconds.
You deal x [20-35%] more damage to Immobilized, Stunned, or Frozen enemies.
Your Imbuement Skill effects have x [25-40%] increased potency against Vulnerable enemies.
Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.
Rogue
DefensiveCyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will be applied to all Nearby Allies.
Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x [30-45%] , stacking up to 5 times.
Necromancer
OffensiveYou gain [0.4-0.7%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25-40%] .
Your Shout Skills generate [5-10] Primary Resource per second while active.
Your Shout Skills generate [5-10] Primary Resource per second while active.
Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by [10-25%] .
Gain x [20-30%] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: • Fire, Lightning, and Physical. • Cold, Poison, and Shadow.
While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by [4-7%] whenever you're hit by an enemy. Successfully Dodging resets this bonus.
Rogue
DefensiveDamaging enemies with Sever has a [10-25%] chance to spawn a pool of Blight under the target that deals x [40-100%] bonus damage. This effect can only happen once every 3 seconds.
Flurry damages enemies in a circle around you and deals x [15-30%] increased damage.
After spending 100 Fury, your next Weapon Mastery Skills within 5 seconds deals x [40-70%] increased damage.
Barbarian
OffensiveYou deal [15-30%] increased Burning damage to enemies below 50% Life. Additionally, you deal [70-100%] increased Burning damage to enemies while they are affected by more Damage Over Time than their total Life.
Sorcerer
OffensiveBlood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.1-0.6] seconds.
Necromancer
UtilityYour Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-25%] increased Movement speed for 3 seconds.
Lucky Hit: Up to a 10% chance to generate [35-50] Essence when hitting a Vulnerable enemy.
Necromancer
ResourceWhen you hit at least 1 enemy with Maul, increase its Attack Speed by [1-2.5%] and you gain [1-4%] Damage reduction for 5 seconds, stacking up to 5 times.
Druid
DefensiveYour Shout Skills create 3 Dust Devils that deal [X] damage to enemies along their path. Your Dust Devils are [5-20%] bigger and deal 1% increased damage for each 1% their size is increased.
Barbarian
OffensiveYour Lucky Hit Chance is increased by [10-25%] while you have a Barrier active.
Sorcerer
UtilityEach time one of your Summoning Minions damages an enemy, they gain [10-15%] Attack Speed for 3 seconds, up to [30-45%] .
Necromancer
OffensiveWhile below [45-55%] Life, Evade Freezes Close enemies, deals [X] Cold Damage to them, and makes them Vulnerable for 3 seconds.
The Avalanche Key Passive now applies to 1 additional cast.
Sorcerer
OffensiveFrozen Orb explodes 2 additional times at its destination for [45-60%] of its damage.
Sorcerer
OffensiveWhile Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for 15%.
Sorcerer
OffensiveReduces the Cooldown of Leap by [2.5-5] seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction.
Barbarian
ResourceGain [10-25%] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal x [20-50%] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
Whirlwind periodically Pulls enemies to you.
Barbarian
UtilityYou and your Minions gain [10-25%] increased Damage Reduction.
Necromancer
DefensiveBarrage arrows now pierce through 1 enemy. Barrage has [10-25%] increased Attack Speed.
Rogue
OffensiveEach cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing [33-48%] of normal damage.
Necromancer
OffensiveYour Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone x [5-20%] increased damage for 9 seconds.
Rogue
OffensiveDeal x [5-10%] increased damage. Triple this bonus after standing still for 3 seconds.
Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth Heals you for [10-25%] of your Maximum Life.
Rogue
DefensiveEach point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds x [1-2%] increased damage, up to x [15-30%] .
Barbarian
OffensiveThe duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with a Skill replenishes [X] of your active Earthen Bulwark's Barrier.
Boulder is now a Core Skill and costs 40 Spirit to cast dealing [90-120%] of normal damage.
Druid
OffensiveBasic Skills grant 20% Damage Reduction for [2-7] seconds.
Casting a Storm Skill grants your Earth Skills [30-45%] Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8-12%] for 4 seconds.
Druid
OffensiveWerewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Druid
OffensiveChilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal x [15-30%] additional Poison damage to Frozen enemies.
Rogue
UtilityEach point of Fury generated while at Maximum Fury grants [X] Fortify.
Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2.
Necromancer
UtilityUnstable Currents has a [15-30%] chance to cast an additional Shock Skill.
Sorcerer
OffensiveDamaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
Every 3rd cast of Puncture is Poison Imbued with [105-150%] of normal potency.
Rogue
OffensiveIce Shards pierce [3-9] times, dealing [25-10%] less damage per subsequent enemy hit.
Charged Bolts pierce, but deal x [70-40%] less damage to targets hit after the first.
Bone Prison spawns a pool of Blight that deals x [80-125%] bonus damage over 6 seconds.
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's cooldown by [0.5-0.65] seconds for each enemy hit, up to [1.50-1.95] seconds.
Rogue
UtilityDamage from Earth Skills Slow enemies hit by [20-50%] for 5 seconds.
Whenever your Blood Skills Overpower you gain [35-50%] Attack Speed for 4 seconds.
Necromancer
OffensiveYour Minions gain increased damage while alive, up to x [25-40%] after 10 seconds.
Rapid Fire has a [30-45%] chance to ricochet to another target.
Rogue
OffensiveYour Core Skills deal up to [15-30%] increased damage based on your amount of Fortify.
Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal x [15-30%] increased damage to Stunned and Knocked Down enemies.
After spending [125-80] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
Sorcerer
DefensiveThe Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by x1% per Essence above 50, up to x [25-40%] .
Necromancer
OffensiveLucky Hit: When you hit a Crowd Controlled enemy, there is up to a [35-50%] chance for that Crowd Control effect to spread to another unaffected enemy.
Meteorites fall around Meteor, dealing [20-35%] of Meteor's damage. Your Meteorites additionally Burn enemies they hit for [X] damage over 6 seconds.
Sorcerer
OffensiveEach time that Bone Storm damages an enemy, gain a Barrier equal to [1-6%] of your Base Life for 10 seconds.
Necromancer
DefensiveAfter lmmobilize or Stun wears off, enemies are Slowed by [45-60%] for 4 seconds.
Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a [5-20%] chance to drop a Healing Potion.
You gain 20% Movement Speed. Lose this bonus for [5.0-2.5] seconds after taking damage.
Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Shock Skills by x [10-25%] for 3 seconds.
Each stack of Momentum Key Passive Heals you for [X] Life per second and grants you 5% Damage Reduction.
Rogue
DefensiveEvery 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals x [10-25%] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
Barbarian
OffensiveWhen you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 1 second. Your Grenade Skills deal [25-40%] more damage.
Rogue
OffensiveBone Spirit's Critical Strike Chance is increased by + [10-25%] . Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x [35-50%] .
Rogue
OffensiveAfter swapping weapons 6 times, gain [X] Fortify.
Deal [25-40%] increased damage while you have no Defensive Skills on your Action Bar.
Sorcerer
OffensiveLandslide's earth pillars each strike a second time and deal an additional [5.5-13%] bonus damage per hit.
Druid
OffensiveYour Wolf Companions are now Werewolf Companions. Werewolf Companions deal x [85-115%] additional damage and can spread Rabies.
Druid
OffensiveWhile dashing, Shred seeks out Nearby Poisoned enemies and deals x [25-40%] increased damage to them.
Druid
OffensiveTeleport's Cooldown is reduced by [1.0-2.5] seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.
Wind Shear now deals [X] Poisoning damage over 4 seconds. Lucky Hit: Wind Shear has up to a [6-12%] chance to fully restore your Spirit.
You deal [25-55%] increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
You have 8% increased Dodge Chance. Successful Dodges restore [5-20%] of your Maximum Life.
You deal x [ 35-50%] increased Shadow damage to enemies afflicted by any Curse.
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2.5-4] seconds.
Druid
UtilityWhile you have a Barrier active, there is a [5-15%] chance to ignore incoming direct damage from Distant enemies.
Whirlwind's Critical Strike Chance is increased by [3-8%] for each second it is channeled, up to [9-24%] .
Consuming a Corpse has a [15-30%] chance to spawn a Blood Orb.
Necromancer
DefensiveAfter attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by x [5-10%] , up to x30%.
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold Damage. Your Ice Spikes have [50%] increased explosion radius.
Sorcerer
OffensiveIron Skin grants Unstoppable, and [25-35%] Damage Reduction.
Lucky Hit: Your Shadow Damage Over Time effects have a [15-30%] chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.
Necromancer
ResourceWhen you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take [X] Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by [10-5] seconds.
Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining x [40-80%] Basic Skill damage and 15% Movement Speed for 10 seconds.
Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds.
The duration of Grizzly Rage is increased by [3-8] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration, up to a maximum of 200%.
Gain [35-65%] increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.
Ice Blades' chance to apply Vulnerable is increased by 20% and the Vulnerable duration is increased by 4 seconds. You gain x [15-30%] Vulnerable Damage.
Sorcerer
OffensiveGain 1 additional Companion. In addition, your Companion Skills deal [15-30%] bonus damage.
Druid
OffensiveHurricane damage is increased by [10.5-18%] each second while active.
Trample now summons 6 Landslide pillars of earth during its duration that deal [50-80%] normal damage. Trample is now also a Nature Magic and Earth Skill.
Druid
OffensiveRestore [1-6] of your Primary Resource when you Crowd Control an enemy.
Chain Lightning has a [25-40%] chance to chain 4 additional times.
Sorcerer
OffensiveAfter killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal [10-25%] increased damage when cast above 50 Spirit.
Taking direct damage has a [2-7%] chance to reset the Cooldown of one of your Defensive Skills.
Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds.
Blight's defiled area, when spawned, pulls in enemies around the affected area.
Necromancer
UtilityYour Companions gain the bonuses from the Bestial Rampage Key Passive.
Druid
OffensiveIncreases the Critical Strike Damage of Meteor and Fireball by x [25-40%] . Double this bonus against Healthy targets.
Critical Strikes with Bone Skills increase your Essence Regeneration by x [95-170%] for 4 seconds.
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take [X] Shadow Damage over 2 seconds. Blood Wave creates Desecrated Ground as it travels, dealing [X] Shadow damage over 4 seconds.
Necromancer
OffensiveDealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain [10-15%] Dodge Chance for 2 seconds.
Killing an enemy or hitting a Boss with a Core Skill refunds [15-30%] of its base Fury cost. Can only happen once per Skill cast.
When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing [X] damage of the same type.
Each percent of your Maximum Life you Heal beyond 100% grants you x0.5% bonus Critical Strike Damage on your next Critical Strike, up to a x [30-60%] bonus.
Necromancer
OffensiveWhen a Dark Shroud shadow is removed, you trigger an explosion that deals [X] Shadow damage and applies Shadow Imbuement to each enemy it hits.
Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow Damage and have a [5-20%] chance to Stun enemies for 1.5 seconds.
Necromancer
UtilityYou have 8% increased Dodge Chance. When you Dodge, Fortify for [5-10%] of your Maximum Life.
Increases your Maximum Spirit by [50-80] and Spirit Generation by 20% while Grizzly Rage is active.
Druid
ResourceWhen you have Fortify your Earth Skills gain +2 Ranks.
Lucky Hit: When your Conjuration Skills hit you have up to a [25-40%] chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.
Sorcerer
OffensiveGain Berserking for [1.5-4.0] seconds after swapping weapons 8 times.
Barbarian
OffensiveKilling an enemy while Berserking has a 40% chance to grant [17-32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds.
Barbarian
ResourceTwisting Blades orbit for a short time after they return to you, dealing [15-30%] of Twisting Blade's return damage per hit.
Lucky Hit: Dealing damage to enemies affected by your Trap skills has a [15-30%] chance to cause an explosion that deals [X] Shadow Damage and applies Vulnerable for 2 seconds.
You deal [60-120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [X] Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower.
Your Skeletal Priests also empower you at [55-70%] effectiveness.
Necromancer
UtilityBlood Lance deals x [10-25%] increased damage to its primary target per lanced enemy.
Blood Surge's nova echoes again after a short delay, dealing x [30-15%] less damage.
Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals [X] Shadow damage per second. Gain 20% Movement Speed while Blood Mist is active.
Necromancer
OffensiveWhenever you cast a Shout Skill, its Cooldown is reduced by [1.0-2.0] seconds per Nearby enemy, up to a maximum of 6 seconds.
Barbarian
ResourceWhenever you cast a Shout Skill, its Cooldown is reduced by [1.0-2.0] seconds per Nearby enemy, up to a maximum of 6 seconds.
Druid
ResourceEnemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surrounding enemies.
Consuming a Corpse increases the damage of your next Core Skill by [5-10%] , up to [25-50%] .
Necromancer
OffensiveCollecting Crackling Energy increases your Movement Speed by [10-20%] for 8 seconds.
You take [10-25%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Every 8 seconds, your Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds.
Necromancer
UtilityDeal x [10-25%] increased damage while you have a Barrier active.
Earth Skills deal [25-40%] more Critical Strike Damage to Crowd Controlled enemies.
You gain [25-40%] increased Movement Speed when moving away from Slowed or Chilled enemies.
After generating 100 Fury, your next direct damage creates 2 Dust Devils that deal [X] damage to enemies along their path.
Barbarian
OffensiveGrizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [10-25%] Movement Speed instead of Damage Reduction and [20-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Druid
OffensiveWhirlwind leaves behind Dust Devils that deal [X] damage to enemies in their path.
Barbarian
OffensiveGain [10-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Druid
DefensiveGround Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. While standing in Earthquakes, you deal x [10-25%] increased damage.
Barbarian
OffensiveAfter swapping weapons 8 times, your next non-Basic Skill will Overpower and deal x [15-30%] increased Overpower damage.
Skills deal up to x [5-20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Core Skills cast at or above 100 Mana gain a [25-40%] increased Critical Strike Chance.
Becoming lnjured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-25] second Cooldown.
While Deep Freeze is active, you restore [15-30%] of your Maximum Life and Mana per second.
Sorcerer
DefensiveDamaging an Elite enemy with a Basic Skill generates 4 Energy. Gain [25-40] Energy after killing an Elite enemy with a Basic Skill.
Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.5-4.0%] increased Damage Reduction.
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2-7] attacks within 10 seconds. This effect can only occur once every 20 seconds.
Rogue
DefensiveYou take [10-25%] less damage from Crowd Controlled or Vulnerable enemies.
Sorcerer
DefensiveYou have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x [25-40%] increased damage to them.
Blood Orbs reduce your Ultimate Cooldown by [1-2.5] seconds.
Incinerate splits into 3 beams, each dealing [70-85%] of normal damage.
Sorcerer
OffensiveComing in contact with your Firewall grants you [10-25%] Movement Speed for 6 seconds.
When Decompose explodes, gain [25-40] Essence.
Enemies hit by your Grenade Skills have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds. You deal x [10-25%] increased Critical Strike Damage against Frozen or Stunned enemies.
Rogue
UtilityFrost Nova gains an additional Charge but the Cooldown per Charge is increased by [55-30%] .
Sorcerer
DefensiveWhile Unstoppable and for 4 seconds after, you gain [10-25%] increased Movement Speed and can move freely through enemies.
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal [15%] increased damage to Frozen enemies.
Sorcerer
OffensiveCasting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20-50%] of normal damage and prioritizes targeting un-lanced enemies.
Necromancer
OffensiveBall Lightning orbits around you and deals x [10-25%] increased damage.
Sorcerer
OffensiveAfter casting 5 Basic Skills, one of your active Cooldowns is reduced by [1-2] seconds.
Your Golem has a [2-12%] chance to reduce its active Cooldown by 2 seconds and a [1-6%] chance to spawn a Corpse each time it damages an enemy with its normal attack.
Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by x100%.
Rogue
OffensiveLucky Hit: Damage from your Pyromancy skills has up to a [7-22%] chance to restore 10 Mana.
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poision Traps activate when you exit Stealth and Poison Trap's Cooldown will be [8-5] seconds per trap placed.
Rogue
OffensiveGain [2-5%] Damage Reduction for each Nearby Bleeding enemy up to [10-25%] maximum.
Gain [X] Armor, but your Evade has 100% increased Cooldown.
Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage.
Druid
OffensiveGain [10-25%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Barbarian
UtilityThe Vyr's Mastery Key Passive also grants x [6.0-9.0%] Damage Reduction for each Close enemy, up to x [18-27%] .
Sorcerer
DefensiveWhile in Werebear form, you gain [10-25] Spirit every 8 seconds.
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [30-45%] chance to Daze them for 2 seconds.
Rogue
UtilityThe Earthen Might Key Passive also applies to your Storm Skills.
Druid
OffensiveThorns damage dealt has a [25-40%] chance to deal damage to all enemies around you and your Minions.
Blood Howl is now a Shout Skill and increases Critical Strike Chance by [5-10%] . In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal [X] Physical damage and Stun enemies for 1 second. Your Grenade Skills deal [25-40%] more damage.
Bone Storm consumes up to 8 Corpses to increase its duration by up to [5-12.5] seconds.
Necromancer
OffensiveLucky Hit: Up to a [15-25%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies.
When hit while not Healthy, a magical bubble is summoned around you for [2.5-5.0] seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.
Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x [2.5-10%] for 2 seconds, up to x [10-40%] .
Rogue
MobilityKilling a Vulnerable enemy grants you x [55-70%] increased Energy Regeneration for 4 seconds.
After you hit 15 enemies with your Shapeshifting Skills, your next Werebear Skill will deal x [40-55%] more damage and Stun enemies for 3 seconds.
Druid
OffensiveEach time Chain Lightning bounces, gain [1-3] Mana.
Lucky Hit: Damaging an enemy with a Core Skill has up to a [15-30%] chance to extend the duration of Berserking by 2 second. Double this duration if it was a Critical Strike.
You gain [2.0-7.0] Maximum Essence per active Minion.
Breaking Concealment grants 10% Resistance and Maximum Resistance to all elements for 6 seconds. Killing an Elite enemy reduces Concealment's cooldown by [6-12] seconds.
Rogue
DefensiveDecompose can chain and burst up to 2 additional targets. Explosions from Decompose deals x15-30% increased damage.
Necromancer
OffensiveCritical Strikes with Storm Skills that you cast charge the air around you for 2 seconds causing a Lightning Bolt to periodically hit an enemy in the area for [X] Lightning damage. This duration can be extended by additional Critical Strikes.
Druid
OffensiveYour Sacrifice bonuses are increased by [10-25%] .
Earth Spike gains x [35-50%] bonus damage, launches spikes in a line, and has a [2-1] second Cooldown.
Druid
OffensiveYou may have 1 additional Hydra active, and Hydra's duration is increased by [10-25%] .
Sorcerer
OffensiveDash spawns a Shadow Clone that also casts Dash, dealing [150-300%] of the Base damage.
Explosions from the Shatter Key Passive deal [30-45%] increased damage.
Sorcerer
OffensiveCasting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x [200-500%] increased damage and generating 6 Essence per enemy hit.
Necromancer
ResourceCore and Wrath Skills deal an additional [5-10%] damage per Companion you have.
Pulverize creates a shockwave that travels forward, dealing [70-100%] of its damage to targets in the path.
Druid
OffensiveWhen you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify.
Druid
Kehjistan
DefensiveStunning a Bleeding enemy deals [25-40%] of their total Bleeding amount to them as Physical damage.
Barbarian
OffensiveLucky Hit: You have up to a [45-60%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
You have x [13-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain x [25-40%] increased Crowd Control Duration.
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [X] damage for 5 seconds, absorbing up to a maximum of [X] damage.
Rogue
DefensiveWhile within your own Blizzard and for 3 seconds after leaving it, you take [15-30%] less damage.
Sorcerer
Hawezar
DefensiveCasting Ice Armor makes you Unstoppable and grants 30% bonus Armor for [3.5-5.0] seconds.
Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal [30-60%] bonus damage to Vulnerable enemies and pierce them.
Necromancer
Dry Steppes
OffensiveWhile Unstable Currents is not active, your Shock Skills have a [6.5-114%] chance to trigger a free cast from it.
Sorcerer
OffensiveGain [25-40] of your Primary Resource for every 20% of your Life that you Heal.
Lucky Hit: Up to a 35% chance to gain [X] Fortify whenever you deal direct damage while Berserking.
Barbarian
DefensiveYou deal x [15-30%] increased damage to Vulnerable enemies while you have a Barrier.
Tornado will seek up to [1-3] targets.
Druid
OffensiveCritical Strikes with Shred deal [15-30%] of the damage dealt as Lightning damage to the target and surrounding enemies.
While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.
Druid
Kehjistan
UtilityPoison Creeper's active also casts Landslide in a circle around you. Earth Skills deal [10-25%] increased damage to Poisoned enemies.
Druid
OffensiveWhen the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [2.5-5] seconds.
Druid
UtilityBlood Wave fires two additional waves, each dealing [50-35%] less damage then the previous.
Necromancer
OffensiveIron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [10-25]% chance to be Stunned for 1 second when they deal direct damage.
Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [X] Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by x100%.
Rogue
OffensiveWhenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10-25%] of Penetrating Shot's Base damage and do not split.
Caltrops also throw a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 1 second. Your Grenade Skills deal [25-40%] more damage.
Rogue
Dry Steppes
OffensiveLucky Hit: Critical Strikes with Marksman Skills have up to a [45-60%] chance to grant a free Dark Shroud shadow.
Rogue
DefensiveWhen you cast a Skill, you heal for [0.5-2.0]% Life. Double this bonus while below 50% Life.
While Army of the Dead is active, your Minions gain [70-100%] increased damage and take 90% reduced damage.
Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the enemy's location, dealing [X] Physical damage over 3 seconds. Your Arrow Storms deal [25-40%] more damage.
Each time a Core Skill deals direct damage to an enemy, your next Charge, Leap, or Kick deals x [4-8%] increased damage, up to x [20-40%] .
Gain [7.5-15%] Damage Reduction while Shapeshifted into a Werewolf.
When Rabies infects an enemy, reduce its cooldown by [0.2-0.8] seconds. This cooldown reduction is tripled when infecting Elites.
Druid
UtilityYour Rupture does not remove the Bleeding damage from enemies. This can occur once every [40-25] seconds.
Barbarian
OffensiveYour Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [40-55%] chance to Stun them for 2 seconds.
Barbarian
UtilityCritical Strikes grant [8.5-16.0%] Movement Speed for 1 second, up to 6 seconds.
Casting Double Swing creates a Dust Devil that deals [X] damage to enemies in its path.
Barbarian
Offensive